Following a glimpse of global harmony courtesy of Pokemon Go, it's beyond doubt that the monster collecting franchise stands as one of the most mainstream video games around. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The continued excitement surrounding card prices guarantees near-daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that didn't sell at least a couple million copies. Even, unofficial Pokémon games go viral every year.
Yet despite that pervasiveness and popularity, some Pokémon games that are totally overlooked. These represent games that failed to receive their proper due, or were buried by the excitement of the mainline series. They're Pokémon games released on doomed consoles or services, or were early forays onto different formats. They're often also Pokémon games that might have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the ordinary realities that would come with living with a companion. Admittedly, there are minor mechanics like these in modern games—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its release noted Ranch was a poor if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.
Ranch came out long before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of idle games, and the video playthrough popularization of watching games you aren't playing. Many never understood that Ranch's concept to watch your creatures as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so remarkable, there's a Twitch stream dedicated to running the game 24/7. The streamer who runs the channel states that, after almost twenty years of playing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Tactical Tabletop Game Lost
Did you know that Pokémon once had an licensed board game with action figures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season rolls around.
With dozens of core games and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu